Scenario: Instead of a 2D table, game play is inside a 3D room. And instead of 6 pockets, there are 20 pockets - located all around the "room". There is no opponent yet, but you can break the rack and then look around manually or auto-locate balls to shoot, take aim and then shoot them at the pockets.

This version has single player functionality but there is an alternate version that has multiplayer functionality (hosted by the Photon Server from Exit Games) right now, but is in very early development.

The default camera view is from the centre of the cue ball. From here, a cross-hair appears for fine aiming control. When the camera is zoomed-out from the cue ball, the cross-hair is not visible.

1. Left-click on a ball - to select it and auto-rotate the camera to look at it.

2. Left-click on a black hole pocket to select it.

3. Left-click and drag in empty space - to adjust the aim for the shot.

4. Adjust the shot speed. TIP: Right-click and drag to zoom the camera in and out.

5. Press the space bar to take the shot.

6. Wait until all balls have stopped moving, then...

7. The cue stick and camera will be moved to the new cue ball position, and...

8. The cue stick and camera will be rotated to face the centre of the room.

9. "Rinse and repeat" to take the next shot.

WORK IN PROGRESS: Aiming is not yet consistent and some shots will NOT go - when by golly, they should!

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